Combine—transform!
The four Machina shifted like Transformers, drawing together, parts locking and gears meshing into a massive frame. A sturdy shell, bristling armaments, a burly silhouette casting a shadow that nearly blanketed Kira’s entire side.
Machina Force—Summoned!
[Machina Force, ATK 4600]
At first glance, it looked akin to the VWXYZ series—separate machine parts joining into a combined monster, a fairly common Machine theme trick.
Look closer, though, and it wasn’t the same.
Because while it looked like a single combined monster, on the Armorer’s Duel Disk the four Monster Zones were still each occupied by a card.
In other words, those four monsters only appeared combined; functionally, they were still four monsters.
5D’s had a similar case: the Meklord Emperors. In the anime they were five cards—head, torso, limbs—forming one huge mech, but mechanically they were still five monsters occupying five Zones. The printed cards were changed to a single card for convenience and compatibility.
Machina worked similarly. In the manga, the "combination" was achieved by Covington’s effect; negate "Commander Covington" with a trap, and the union dissolved automatically. There was no actual "Machina Force" card in the original.
The printed game, again for compatibility, made the combined form its own card, Summoned by sending the four components from the field to the GY.
"Once combined, ’Machina Force’ functions as a single monster, and can perform one coordinated attack per turn. Its components can’t attack on their own.
But in exchange—it has an ATK that surpasses even the gods!"
The Armorer laughed.
"Your little Machina Fortress is nothing before the pinnacle of Machina power! Attack ’Machina Fortress’!"
The combined mech locked on. Railguns, cannons, and missiles fired in unison. The field exploded into dazzling light—an assault of multicolored ordnance rained down on the Fortress.
Even the Fortress couldn’t withstand such firepower; it burst apart in the barrage and crashed, aflame.
[Kira, LP 4000 → 1900]
"Then I activate my Set card," Kira said with a flick. "Trap Card ’Damage Condenser.’ When I take battle damage, I discard a card to Special Summon a monster from my Deck with ATK less than or equal to the damage I took."
The Armorer chuckled. "A Machina with 2100 ATK or less? Heh. No match for ’Machina Force’—"
"I took 2100 damage, so I can Special Summon a monster with 2100 ATK or less."
A beam of gold shot from Kira’s Duel Disk.
"Special Summon—’Catapult Turtle’!"
[Catapult Turtle, ATK 1000]
The Armorer: "???"
Catapult Turtle?
Of course he knew that monster. In fact, as a staple used by the original Duel King since Duelist Kingdom—boasting plenty of notable wins—few in the dueling world didn’t know it.
But aren’t you playing Machina!?
He was puzzled, but didn’t dwell on it. With Machina Force out, his odds had shot up; he felt steady as a rock.
"I set two and end."
"My turn. Draw."
Kira drew, then immediately revealed the card.
"I send the Level 8 ’Machina Megaform’ from my hand to the GY to revive ’Machina Fortress’ from the GY."
With a metallic roar, the Fortress he’d just lost returned to the field.
[Machina Fortress, ATK 2500]
"A Fortress you can keep reviving as long as you can total 8 Levels in hand—it’s a strong Machina indeed. But it’s still useless before my armed might," the Armorer scoffed.
He said that, but he knew his powerhouse had a glaring weakness.
It looked like one monster, but it was still four components. While it could swing as one with 4600 ATK, when being attacked, each component could be targeted separately.
The same weakness the Meklord Emperors had in the 5D’s anime.
Break any one component, and the combination dissolves.
But it was fine.
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